cover
Contact Name
-
Contact Email
-
Phone
-
Journal Mail Official
-
Editorial Address
-
Location
Kota surakarta,
Jawa tengah
INDONESIA
Khazanah Informatika: Jurnal Ilmu Komputer dan Informatika
ISSN : 2621038X     EISSN : 2477698X     DOI : -
Core Subject : Science,
Khazanah Informatika: Jurnal Ilmiah Komputer dan Informatika, an Indonesian national journal, publishes high quality research papers in the broad field of Informatics and Computer Science, which encompasses software engineering, information system development, computer systems, computer network, algorithms and computation, and social impact of information and telecommunication technology.
Arjuna Subject : -
Articles 2 Documents
Search results for , issue "Vol. 9 No. 1 April 2023" : 2 Documents clear
Development of Information and Management System of Student Competition Groups through User-Centered Design Approach Dinan Yulianto; Ahmad Raditya Cahya Baswara; Lugas Alhawariy; Marina Indah Prasasti; Gema Antika Hariadi
Khazanah Informatika Vol. 9 No. 1 April 2023
Publisher : Department of Informatics, Universitas Muhammadiyah Surakarta, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/khif.v9i1.17974

Abstract

The majority of universities in Indonesia make maximum efforts to participate and excel in the implementation of the Student Creativity Program (namely: PKM). PKM requires students to collaborate interdisciplinary or multidisciplinary. The problem at the beginning of PKM implementation is establishing groups, where students find it difficult to have fellow students or supervisors from different disciplines in groups and according to the topic of their PKM. This research develops a user-oriented interaction and interface of information systems and group management. Development was carried out through a User-Centered Design which consisted of the following stages: plan the human-centered process; understand and specify the context of use; specify the user requirements; produce design solutions to meet user requirements; and evaluate the design against the requirements. Testing using System Usability Scale (SUS) and User Experience Questionnaire (UEQ) approach were conducted on 30 respondents who had competencies as business analysts, programmers, and testers. The results of the mean score of the SUS test are 80, and the mean Score of the UEQ test on the Attractiveness variable is 1.922, Clarity is 2.158, Efficiency is 2.042, Accuracy is 1.708, Stimulation is 1.967, and Novelty is 1.917. The system has achieved the goals and user experience because all the testing scores are above the standard provisions.
Serious Game to Training Focus for Children with Attention Deficit Hyperactivity Disorder: “Tanji Adventure to the Diamond Temple” Raden Bagoes Yudha Rangga Sanjaya; Rahadian Kurniawan; Sri Mulyati; Kukuh Eka Nugraha Chrisna Putra; Restu Rakhmawati
Khazanah Informatika Vol. 9 No. 1 April 2023
Publisher : Department of Informatics, Universitas Muhammadiyah Surakarta, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/khif.v9i1.18393

Abstract

Attention Deficit Hyperactivity Disorder (ADHD) affects the academic performance of youngsters. Children with ADHD struggle to remain focused during learning due to decreased attention and concentration. They are highly active and have trouble remembering teachers' instructions. Attention difficulties, focus disorders, and hyperactivity might hinder learning. This work aims to observe the impact of serious games with a platformer genre and puzzles titled "Tanji Adventure to the Diamond Temple" on the learning activities of kids with ADHD. The goal is to create a fun and engaging learning environment to boost the motivation and focus of those with ADHD. Game development process utilizes iterative prototyping. Each iteration yields a prototype that refines in the next iteration. The game was tested on children with ADHD by examining their behavior before and after playing to evaluate whether new game mechanics were necessary. The review procedure includes observing youngsters and interviewing teachers and involves specialists to evaluate its contents. The study confirms that the concentration of children with ADHD increase after playing the game. The game incorporates elements that help youngsters with ADHD concentrate and increase their attention span

Page 1 of 1 | Total Record : 2